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State of decay 2 fps
State of decay 2 fps













state of decay 2 fps state of decay 2 fps

Life after the apocalypse can’t go on forever, but it can be fun while it lasts.What a world we live in. But the size of the world and the endless characters to encounter keep things fresh, and I’m already planning how to do more efficient playthroughs. It’s worth restating here that State of Decay is fundamentally a game about filling up resource bars, and I can foresee a time when I get bored of that. None of these issues were game-breaking for me, but they did mean losing a six-seater armoured truck I’d invested a lot of resources in. The first sign of trouble is the ‘get me unstuck’ command on the menu, and sure enough I ended up abandoning two different cars because I got them wedged on the scenery, while a third developed a strange tendency to flicker in and out of existence until repaired. There are also issues elsewhere in the game.

state of decay 2 fps

The main bug I encountered in singleplayer was getting stuck on the scenery. The only major graphical glitch I encountered was a vehicle that flickered between its 'damaged' and 'repaired' state like some kind of ghost truck, and that only happened once. I didn't notice any problems like texture pop in and so on, in fact the draw distance was quite impressive. After bumping things up to 'ultra' this dropped to a consistent 30 FPS. At the recommended graphics setting (high) the framerate hovered around the 55-60 FPS mark. I was playing State of Decay 2 on a middle of the road PC (Intel i5, 16GB RAM, Nvidia GTX 970). Theoretically it might be possible to build a base that’s entirely self-sustaining, with water and power drawn from nearby buildings and a farm growing food, but in practice this is nearly impossible, forcing you to constantly venture into the wilderness for supplies. You’ll spend most of State of Decay fulfilling these people’s needs, journeying out to collect things like food and medical supplies, or upgrading your base to include things like an infirmary to treat zombie bites. It’s not a million miles away from Shadow of Mordor’s Nemesis system, but tuned to produce an endless supply of dour survivors in hoodies instead of comedy orcs. Ash’s movies remark, for example, was linked to a quirk which gives her a morale bonus if we somehow manage to scavenge a projector in this blighted hellscape. Every single one of these characters is drawing from what feels like a deep well of fully voiced bits of backstory and comments. Procedurally generated characters aren’t anything new, but State of Decay gives them a thick layer of presentation.















State of decay 2 fps